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Eurogamer Expo 2012 Presentation

Here is the full 30 minute presentation plus Q&A from our recent visit to London’s Eurogamer Expo at the end of September. It had been around a decade since I’d last been to Earls Court for the...

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The Making Of Assassin’s Creed III

AC3 is now out in the wild and IGN has created a wonderful set of videos depicting many of the challenges that we overcame throughout development of this massive project. Part 1: Origins – Discusses...

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The Making Of Primal Rage

I can’t imagine how they balanced this game after all this animation was done. Here’s a fascinating look behind the stop-motion of 1994′s Primal Rage arcade game. This was an alternate take on the...

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Andreas Deja Masterclass Notes

First post of 2013 following a long holiday visiting with family in Australia. I’m terrified of 3 things in life; sharks, spiders and great heights, so it only made sense to dive off the Great Barrier...

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Connor VGA Nomination

He didn’t win so it was never aired, but here is the video I created for the Spike VGA’s “character of the year” acceptance speech. Not counting the mocap shoot, it was only a few days work with a...

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Full Performance Capture on Far Cry 3

Here is a video on Far Cry 3′s full performance capture technology, which is virtually identical to Assassin’s Creed III’s given that we used their workflow entirely albeit from a third-person...

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AC3 Wins Animation Award At DICE

It was a champagne celebration friday following the news that Assassin’s Creed 3 won the Outstanding Achievement in Animation award at this year’s DICE (Design Innovate Communicate Entertain) Awards –...

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Remediating Films And Videogames

Once a cancer in our industry, game developers that seek solely to emulate movies are thankfully rarer and rarer these days as we harness techniques only an interactive medium can give. Here, UCLA...

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GDC And iAnimate Podcast

A month from today I’ll be participating in the first ever Animation Bootcamp at GDC, a tutorial session all day Monday ahead of the full conference. This should be an unmissable day for any game...

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The Game Animation Reel

This is a post I’ve been waiting years to write as whenever I’m knee-deep in demo reels I’m invariably too busy hiring, but all that changes this week. After sifting through hundreds of examples while...

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Sir Clive Sinclair’s Children

Long before Steve Jobs instrumented Apple’s meteoric rise, the British microcomputer world had Sir Clive Sinclair, responsible for making programmable gaming available to every UK home in the early...

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Virtual Reality And Game Animation

I’ve long held that the technical (i.e. non-artistic) pinnacle that videogames’ can attain, when we’ve finally achieved the point at which technology no longer holds us back, is the complete virtual...

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The Last Of Us – Character Rigging and Modeling

The title says it all. Naughty Dog’s Judd Simantov, (whom I understand works remotely from South Africa), takes us through the rigging of the amazingly appealing characters of their soon-to-be-released...

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Poster Post For Posterity

The Game Anim Demo Reels vimeo group has now attracted 100 members of both students and professionals alike, with around 150 game demo reels on display. This is great start, and I intend to keep it...

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Kandinsky As Synesthete

Ever since my college days I’ve been interested in finding a standardised correlation between audio and visuals – easily the two strongest channels available to us as moving-image artists. This led me...

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Assassin’s Creed III Demo Reel

I’ve probably broken every rule laid out in my previous post on creating a game demo reel, but nowadays I don’t do as much finished animation as pre-visualisation for new gameplay features and general...

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Seamless Mocap Cycles Tutorial

This tutorial was originally featured in issue 58 of 3D Artist Magazine and is kindly republished with their permission. The brief was for a 17-step tutorial to accompany an interview I gave, but the...

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Aaron Gilman On Iron Man 3

The other month we were very fortunate to have Iron Man 3 animation supervisor Aaron Gilman in the Ubisoft Montreal studio to take us through some of the trials and triumphs in bringing the third Iron...

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Prince Of Persia Rotoscopy

I found some great rotoscoped frames from the development of the original Prince of Persia, showing creator Jordan Mechner putting younger brother David through the paces almost three decades ago. The...

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Watch_Dogs Mocap Process

Now that the busy holiday period is over, here are my belated notes from my colleague Colin Graham’s 2013 Montreal International Games Summit presentation entitled Are We Ready For Animation On The...

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